Welcome,

My name is Travis Wilson, programming is my passion.

About Me

My game development journey began in 2008 when I wrote my first line of Lua as a part of the Roblox community. Later achieving an award for gaining over 1000 monthly active users and gaining over 1.2 million plays on my games. In May 2023 I began pursuing formal education at Eastern College as a Video Game Development student. I'm all about bringing ideas to life through code.

My professional journey has included roles in UI automation, software testing, and leadership positions, growing my adaptability and teamwork skills. I hold certifications in Game Production and programming, showing my commitment to continuous learning.

Skills

C++

C#

Lua

VBA

Visual Studio

Git

Unity

Unreal

UE5 Blueprints

Roblox Studio

Love2D

Microsoft Office

Featured Projects

Crowded Space

Crowded space offers a bullet hell in a confined, crowded space and unlimited creation. Play as your creation, fight and destroy your creation, your choice.

Three-month solo project, tons of hours, and tons of fun!

Written in C# in Unity.

Relics of Eldoria

Two and a half weeks of solo development in Love2D.

The assignment, make a prototype of a game.

My idea, program a game and get AI to do as much of the asset creation as possible. That way I can focus on programming.

ChromaQuest

3D Coloring Book

Join Luminara, a young artist on an epic quest to restore the vibrant colors stolen by an ominous shadow. Watch as she discovers the mystical Coloring Book of Legends and uses its magic to bring life back to the world, one object at a time.

Made using Unreal Engine 5 & Blueprints.

Blacksmith RNG

Custom sword making with over 30 million combinations!

Gather tokens, collect rare materials, combine them at the altar, forge sword parts in the furnace, and craft custom swords at the anvil. Hit harder, earn more tokens, and upgrade at the tool rack. It's all about luck to find the best materials, adding an exciting twist to your blacksmithing journey. Dive into this addictive loop of adventure and craftsmanship!

Art by Bradley Hasson
Programming by me

Written in C# in Unity.

Coffee Run

When machines decide they've had enough.

This was for a 4-day game jam made in Love2D. The theme was, It's Not Supposed To Do That!

My contribution:
- Platform Generation
- Collisions
- Victim Behaviour
- Scene Builder
- Some Tile Designs

Desert Racer

Take to the burning streets of these desert tracks. Beat the time and face your opponents. Win or lose enjoy the ride.



First 3D project using Unreal Engine 5.

Gravity Jump

This platformer puts a spin on gravity. The player controls its force, but time always has the final say.

Written in C++ in Visual Studio with a custom engine.

Galaga Fleet Clicker

This is an Idle Clicker game themed after the classic arcade game Galaga.

It features the same foes but a new fleet of ships to combat them.

Written in C++ in Visual Studio with a custom engine.

Centipede

Recreation of the classic arcade game Centipede.


Written in C++ in Visual Studio with a custom engine.

Bone Runner

Why are these humans always out to get me? It's time to take the fight back to them.




Intro project for Unreal Engine 5 Blueprints.

Thank you!

I know we all have busy schedules so I wanted to thank you for taking the time to look at my portfolio! If you have any questions, please, feel free to contact me!

Recommendations

Dennis Hubley

Game Development Instructor


I am writing to wholeheartedly recommend Travis Wilson for a position as a game developer. As Travis’s instructor in game development, I have had the privilege of witnessing his extraordinary growth and development in the field. Travis is a standout student whose passion for game development is matched only by his impressive skill set, which includes a strong work ethic, an insatiable curiosity, an exceptional eye for detail, and remarkable creativity.

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Rob McMillan

Director of Design & Engineering


Travis was responsible for preparing kitchen designs, programming of CNC inputs/outputs and development of library content for our cabinet manufacturing facility. Although Travis had no formal training using the design software, he learned it very quickly, figuring out its nuances and trained others. Travis spent time developing and implementing custom macros & programming to improve design efficiency and accuracy of information. These implementations improved design productivity by more than 100%.

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